Medieval 2 total war7/26/2023 Keep the stationary and facing the cavalry.Īgainst infantry, the quality of the opposition needs to be considered. In this mode, they provide an invincible barrier against cavalry regardless of the quality. Later pikes are able to fulfil this role themselves with Aventuros being excellent swordsmen.Īround cavalry, pikes should be in guard mode. They need to have supporting melee units on the flanks and inside the unit. The antidote to pikes is strong melee units under which they will melt without support. This is why even 150 florin Pike Militia units are effective as they provide a defensive wall for otherwise vulnerable units. Generally, that will be missile units, either sheltering under the pike in front (gunpowder, crossbow) or within and behind the unit (bows and javelins). The consideration is how to use that space. Pikes of any quality create a space on the battlefield where cavalry cannot go, even when moving. How to UseIn all circumstances, Spearwall should be on. Additionally, cavalry in wedge move more tidily and seem to be less likely get caught on infantry they pass which makes it useful for manoeuvring. With regards to infantry, the wedge formation is useful for charges into the flank of a unit as it can result in the entire unit being split up the line which is devastating for morale. The tightness of formation leads to more reliable results. In general, this formation should often be considered for cavalry versus cavalry combat and the AI will attempt to do this most of the time. An useful example of this is when spear and mace armed eastern cavalry face lance and sword armed western cavalry: the eastern cavalry should be in wedge to negate the charge advantage so that they can dominate the melee. This means that a unit is weak on the charge is against one that is, then this formation can reduce the damage taken on the charge. In this formation it effectively has no flanks for morale purposes and therefore is desirable when fighting a melee against cavalry.Īdditionally, this wedge reduces the frontage of the unit which decreases the number of opposing chargers that will make contact. To counter this, units can form a wedge that ensures it stays more cohesive and the enemy unit cannot penetrate into the unit. This results in wild variability of outcome between even match ups, and powerful units can lose against the odds. As a result, units can end up suffering flanking penalties due to the chaotic nature of the melee. When two cavalry units engage, they do not maintain a clean line and become intertwined as they try to come alongside an opposing cavalryman to hit them. To understand how to use this, you have to look at how cavalry melee works. Generally they either will be your static line or have a single charge direction.Ĭavalry: WedgeThis is a poorly explained formation in the interface. For cavalry, it means you can do multiple cycle charges (which require running to and from the enemy) while for infantry it means running around the flanks of the enemy line.įor units with normal Stamina, you should plan for minimal manoeuvring when you deploy. They will be noticeably less likely to get exhausted and therefore can be the key troops for moving around the enemy. Units with Very Good Stamina are generally either elite troops, either later knights or light forces. Running obviously generates fatigue, but archery and crossbow fire does too which is important for dual role units. Next is "Good Stamina" and the best level is "Very Good Stamina".įatigue is generated in different ways and so the impact of Stamina ratings will depend on the role of the unit. The normal level shows nothing on the information card. There are three ratings and all are visible on the unit cards. Stamina is the ability of the unit to resist fatigue.
0 Comments
Leave a Reply. |